Dispatches from the arena

News

Announcements, rule changes and everything that has landed in Pokémon Versus.

Read the rules
AnnouncementNov 9, 2026

The Gift Shop is open to every trainer

Packs are bought with coins you win on the battlefield — there is nothing to pay for.

The Gift Shop now stocks three tiers of pack: Starter, Trainer and Master. Starter carries five cards with one step up the ladder inside, Trainer holds ten with a guaranteed Stage 2, and Master drops twenty with a Mega at the end of them.

Coins are earned by duelling, never bought. Your first ten matches pay 20 coins each whatever the dice do. After that only a win pays: 10 coins for a member duel, 5 against an AI trainer. A loss never takes a single coin away.

Every card a pack drops goes straight into your collection. No duplicates are thrown away, and nothing has to be claimed separately.

  • Starter: 5 cards for 300 coins
  • Trainer: 10 cards for 800 coins
  • Master: 20 cards for 1,500 coins

Earlier updates

8 posts
Nov 8, 2026Feature

Your collection now has a home

Every card you pull or seize is kept, counted and ready to open.

The Card Collection page holds everything you own: the cards a pack dropped, and the lead card you took off every squad you beat. Each side is counted separately, so you can see at a glance how much of your vault was bought with coins and how much was won off somebody else.

Cards show as small tiles so a full collection stays easy to scan. Tap one and the full card opens — HP, power, damage, dex number, attack and its evolution line — then close it and keep browsing.

Because wagers are played for keeps, losing a squad can cost you a card too. The collection always reflects what you actually hold right now, not what you once pulled.

Nov 7, 2026Update

The vault grew: Darkness, Metal, Fairy and Dragon

Four more types are indexed, and every card in the database was rechecked.

The card database has been rebuilt and expanded. Darkness, Metal, Fairy and Dragon cards are now part of the vault, each with its own colour, icon and matchup rules — Metal breaks Fairy, Fairy breaks Dragon, and Dragon hits Dragon just as hard.

While the data was being cleaned up, every card was rechecked for damage and power values that had drifted from their printed sheets. Cards are now rated against their own stage and HP band, so a Stage 2 heavyweight is worth more than the basic it came from and the dice reflect it.

The new types are live everywhere at once: the vault filters, the evolution chart, team building and the type edge wheel on the Rules page.

Nov 6, 2026Feature

Member duels are live

Call out any trainer with a saved squad and let the dice settle it.

The Challenges page is now the home of trainer-versus-trainer play. Pick an opponent from the matchmaking list, send the callout, and a snapshot of your six travels with it.

When they accept, both squads roll on the server under the same rules as the arena duel. The winner takes team XP and ranking points straight out of the loser bank, so one bad acceptance can break an evolution.

Oct 30, 2026Update

The vault: four classic expansions

Base, Jungle, Fossil and Team Rocket are all indexed.

Every card in the vault carries its original art, HP, attack and stage data. Browse by type or stage, open any card for its full sheet, and tap it to drop it straight into your squad.

Power ratings are derived from HP, damage and stage, so a Stage 2 heavyweight is genuinely worth more than the basic it evolved from.

Oct 22, 2026Guide

Why your main card is worth 1.5x

One card leads the line and carries half again its power into the roll.

Team power is the sum of your six power ratings, with the main card counted at 150 percent. It is the single biggest lever you control before a duel starts.

Only a Basic or Stage 1 card can lead. Stage 2 cards are reachable by evolution only, so a squad cannot be crowned before it has earned it.

Oct 14, 2026Guide

Evolutions can break, not just happen

Every evolution keeps a hold: half of what it cost to reach.

Evolving a Basic costs 200 XP, and a Stage 1 costs 450. The card keeps a hold of half that price while it stays evolved.

Lose a duel and your bank drops. Fall under a hold and that evolution snaps back to the previous form, mid-roster, with its XP gone. Wins protect you, losses do not.

Oct 5, 2026Update

Every type edge is worth 7

Fire burns Grass, Grass drinks Water, Water drowns Fire.

A card with an edge over a type on the other side adds 7 to your roll bonus. Six cards that all line up against a single-typed squad is a 21-point swing before the dice are even thrown.

The bonus is capped at 21 per side, so no squad can run away with a duel purely on matchups.

Sep 28, 2026Announcement

Welcome to Pokémon Versus

Six cards, three dice, and a bank of XP that both players want.

Pokémon Versus is a fan-built dice battler for the classic card game. No packs, no purchases, no coin flips decide anything on their own.

Build a squad, pick a lead, and start rolling. Every duel in the arena is ranked, and every member duel is zero-sum: what you win, somebody else loses.

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